![]() This is good news, as it's one less hurdle to overcome but it does still need developers to go and at least do that, although a quick email is a bigger incentive than upgrading some of the tech used that's for sure. They say that "No additional work is required by the developer besides that communication". Devs only need to reach out to BattlEye to have Proton support turned on. Valve has now announced that at least for BattlEye, the experience for developers is a lot easier. ![]() ![]() ![]() Not something that's actually quick and easy, since a lot of games need to go through many hands to test and approve it, especially for bigger developers. The problem with the previous announcements was that developers had to opt into it manually, with EAC specifically explaining that developers had to upgrade to a new SDK. While developers who produce native Linux games can just use the native versions of both anti-cheats, the situation is different for Proton because it's running the Windows version. Recently we had announcements from both Easy Anti-Cheat and BattlEye in regards to Linux, specifically for the Steam Play Proton compatibility layer and the Steam Deck and now BattlEye are making it easier.
0 Comments
Leave a Reply. |